SCHEDULE: NOV 10-16, 2012
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An unlikely symbiosis: how the gaming and supercomputing industries are learning from and influencing each other
SESSION: An unlikely symbiosis: how the gaming and supercomputing industries are learning from and influencing each other
EVENT TYPE: Broader Engagement
TIME: 1:30PM - 2:15PM
SESSION CHAIR: Sadaf R. Alam
Over the last couple of decades video games have evolved from simple 2D sprite based animations to nearly realistic cinematic experiences. Today's games are able to do cloth, rigid body and fluid simulations, compute realistic shading and lighting, and apply complex post processing effects including motion blur and depth of field, all in less than a 60th of a second. The hardware powering these effects, the Graphics Processing Unit, has evolved over the last 15 years from simple fixed function triangle rasterizer to a highly programmable general purpose massively parallel processor with high memory bandwidth and high performance per watt. These characteristics make the GPU ideally suited for typical supercomputing tasks. GPUs have become widely adopted accelerators for high performance computing. the game industry has continued to push the increase in visual fidelity, many algorithms that were once only useful in the HPC world are becoming interesting for real-time use.
Sadaf R. Alam (Chair) - Swiss National Supercomputing Centre
Sarah Tariq - NVIDIA